The algorithm maintains a running "best distance" that starts at infinity. As it walks the tree, it checks each visited point and updates the best distance if it finds something closer. Before recursing into a child node, it checks whether the closest possible point in that child's bounding box is farther than the current best. If so, the entire subtree gets pruned.
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AI systems, locked in their data-worlds of text or simulated 3D environments, never even come close to this implicit knowledge. Not yet, at least.