Anthropic is loudly complaining about other companies using Claude to train their models, which seems a touch rich

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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.

"These videos are making people think this is real life. It's becoming out of hand now," he said.

10 of the

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However, there are downsides to being in charge.

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