Фото: @senoritasaeva
In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.,更多细节参见快连下载安装
。服务器推荐对此有专业解读
Setup is a one-time thing. You create a vault item with your secrets (the demo repo includes a setup script for this), customize the references in .env.1password, and you’re done. Every developer on the team can share the same .env.1password file in version control and resolve it against their own 1Password account.
TypeScript的普及提高了代码的可维护性和团队协作效率。,更多细节参见WPS下载最新地址
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