Lobster is therefore ideal for fast, iterative prototyping without rigidly confining the user to a particular engine architecture. Wouter himself has been able to quickly craft wildly different game ideas (each with bespoke engines instanced in Lobster) to “find the fun”. You can check out his many prototype ideas here.
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It’s more important than ever that companies come together across competitive boundaries to sponsor and support the open ecosystem that lifts all boats.
Normally, what then happens at this point is that we’d check whether there would be a timer IRQ and return either to the original system IRQ handler or to the simple cleanup routine depending on whether it’s waiting. However, I found that I couldn’t get away with that here; too many of these IRQs are too closely-spaced to safely spend the time needed to process a keystroke if there is one. I found that pressing keys would cause the shadows to flicker or the text to glitch out. As such, I only permit the interrupt to run at the very end of the screen:,这一点在91视频中也有详细论述
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What I think is interesting about this exercise is that from a syntactic point of view, there isn’t really that much to change. Functions can already be tagged with a fixed set of effects, and there’s already syntactic structures to handle them.