If that doesn’t yield results, the on-call engineer turns to our custom-built tool called “guild timings.” Every time a guild processes an action, it records how much of the current minute has been spent on each action type to an in-memory store. This data is much more detailed than our metrics, but it’s emitted at such a high volume that we can’t feasibly store it all. As such, this data is rotated frequently for all but our largest guilds. Even if we retrieve the data in time, it still won’t give us a good picture of the end-to-end experience, as it doesn’t capture downstream effects.
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Since there was going to be next to no difference for game benchmarks yet provide a huge quality of life improvement, I went anachronic and purchased an obscene (for the time) amount of RAM.